ARC Raiders Enemies

Rollbot

Rollbot

Type: Ground | Armor: Unarmored | Threat: Low

A fast, spherical robot that rolls around shooting lasers. Can surprise unprepared Raiders with its mobility.

Tactics: Use light or medium ammo. Keep moving to avoid laser fire. Easy to hit but quick to engage.
Abilities: Rapid Movement, Laser Fire
Weaknesses: Unarmored shell, Predictable rolling pattern
Rewards: Destroy XP 50, Loot XP 25
Drops: ARC Alloy, ARC Powercell, Light Ammo, Rollbot Lens
Pop

Pop

Type: Ground | Armor: Unarmored | Threat: Low

Small rolling robots that roll towards raiders and tase them upon contact.

Tactics: Take them out from distance before they close in. Light ammo is sufficient. Watch for their aggressive charging behavior.
Abilities: Taser Contact Attack, Fast Rolling
Weaknesses: Fragile unarmored body, Short range attack
Rewards: Destroy XP 40, Loot XP 20
Drops: ARC Alloy, ARC Powercell, Light Ammo, Pop Trigger
Fireball

Fireball

Type: Ground | Armor: Unarmored | Threat: Low

Bigger than Pops, they roll towards Raiders and once nearby open up and spew fire.

Tactics: Maintain distance to avoid fire damage. Shoot them before they open up. Use medium ammo for quicker takedowns.
Abilities: Fire Spray Attack, Rolling Approach
Weaknesses: Unarmored body, Vulnerable while opening
Rewards: Destroy XP 60, Loot XP 30
Drops: ARC Alloy, ARC Powercell, Medium Ammo, Thermo Lining, Fireball Igniter
Tick

Tick

Type: Ground | Armor: Unarmored | Threat: Medium

Spider-like ARC enemy that roam building interiors. Very quick and agile, will jump on you and attach itself dealing damage over time.

Tactics: Best to use melee weapon for a quiet one-hit kill. Watch for their lunge animation. Quick shots when they expose themselves. Don't let them latch on as they deal continuous damage.
Abilities: Lunge Attack, Latching, Damage Over Time, Wall Climbing
Weaknesses: One-hit melee kill, Fragile body, Predictable lunge
Rewards: Destroy XP 75, Loot XP 35
Drops: ARC Alloy, ARC Powercell, Thermo Lining, Tick Pod
Wasp

Wasp

Type: Aerial | Armor: Unarmored | Threat: Low

The most basic general foe encountered frequently when exploring. Gun-equipped drones that crash immediately after losing two rotors.

Tactics: Focus fire on thrusters rather than the main body for quick eliminations. Priority target when with Hornets. Unarmored so any weapon works. Take out quickly.
Abilities: Aerial Mobility, Automatic Gun Fire
Weaknesses: Crashes after losing 2 rotors, Unarmored body, Narrow vision cone
Rewards: Destroy XP 50, Loot XP 25
Drops: ARC Alloy, ARC Powercell, Light Ammo, Wasp Driver
Hornet

Hornet

Type: Aerial | Armor: Armored | Threat: Medium

Taser quadcopters that present more challenge with their stunning attacks. A flying drone with 2 armored rotors on the front and 2 unarmored on the back.

Tactics: Use heavy ammo for armored front or target the unarmored back rotors. Clear Wasps first. Fires stun rounds so maintain distance.
Abilities: Stun Rounds, Aerial Mobility, Partial Armor
Weaknesses: Unarmored rear rotors, Narrow vision cone
Rewards: Destroy XP 100, Loot XP 50
Drops: ARC Alloy, ARC Powercell, Medium Ammo, Hornet Driver
Snitch

Snitch

Type: Aerial | Armor: Unarmored | Threat: High

Aerial scout that can alert nearby foes. An unarmed reconnaissance drone that floats high above the battlefield, constantly scanning for raiders with enhanced hearing.

Tactics: Kill on sight before it calls reinforcements. Priority target in stealth situations. Can detect gunfire from a distance and call for reinforcements. Backup usually consists of 2 Wasps and 1 Hornet.
Abilities: Enhanced Audio Detection, Call Reinforcements, High Altitude Flight
Weaknesses: Unarmed, Fragile body, High priority target
Rewards: Destroy XP 150, Loot XP 75
Drops: ARC Alloy, ARC Powercell, Snitch Scanner
Rocketeer

Rocketeer

Type: Aerial | Armor: Armored | Threat: High

A large flying robot that shoots rockets. Extremely deadly and will deny you from staying in one spot.

Tactics: Keep moving. Use heavy ammo. Find cover between rockets. Very dangerous, prioritize when possible. Never stay in the open.
Abilities: Rocket Barrage, Area Denial, Heavy Armor
Weaknesses: Reload time between volleys, Heavy ammo damage
Rewards: Destroy XP 300, Loot XP 150
Drops: ARC Alloy, ARC Powercell, Heavy Ammo, ARC Motion Core, Rocketeer Launcher
Shredder

Shredder

Type: Aerial | Armor: Armored | Threat: High

Small, dark, cylindrical floating ARC designed for close-quarters combat. This hovering 'eye' rushes Raiders to unleash devastating AOE shotgun blasts.

Tactics: Target and shoot down thrusters to destabilize it. Use Trigger Nades (2 required) for safe elimination. Heavy ammo penetrates armor. Keep distance to avoid its 360-degree shotgun AOE attack.
Abilities: Rapid Rush Attack, 360-degree Shotgun AOE, Hovering Mobility, Heavy Armor
Weaknesses: Thruster vulnerability, Destabilizes when thruster destroyed, Trigger Nades effective
Rewards: Destroy XP 250, Loot XP 125
Drops: ARC Alloy, ARC Powercell, Shotgun Shells, Simple Gun Parts, Shredder Gyro
Bastion

Bastion

Type: Heavy | Armor: Armored | Threat: High

Massive, crab-like machines that are slow but devastating. Capable of shredding shields and dealing massive damage with heavy attacks.

Tactics: Best avoided unless well-equipped. Use team coordination and heavy weapons. Lure into choke points to limit mobility. Target the yellow weak points on leg joints for critical damage.
Abilities: Heavy Armor Plating, Devastating Melee Attacks, Shield Shredding, Ground Slam
Weaknesses: Slow movement speed, Vulnerable leg joints, Poor turning radius, Exposed backside canister
Rewards: Destroy XP 500, Loot XP 250
Drops: ARC Alloy, ARC Powercell, ARC Motion Core, ARC Circuitry, Heavy Ammo, Thermo Lining, Bastion Core
Leaper

Leaper

Type: Heavy | Armor: Armored | Threat: High

Excels at jumping to quickly close distance and attack. A four-legged robot that jumps onto raiders and can unleash short-range shockwaves.

Tactics: Watch for jump attacks. Has fatal weaknesses in its legs and face. Dodge the shockwave. Use heavy ammo. More mobile than Bastion - stay alert and keep moving.
Abilities: Jump Attack, Shockwave Stomp, Heavy Armor, High Mobility
Weaknesses: Vulnerable leg joints, Exposed face weak point, Predictable jump pattern
Rewards: Destroy XP 450, Loot XP 225
Drops: ARC Alloy, ARC Powercell, ARC Motion Core, Heavy Ammo, Leaper Hydraulics
Bombardier

Bombardier

Type: Heavy | Armor: Armored | Threat: Extreme

Heavy artillery unit resembling a Bastion but equipped with devastating long-range mortar capabilities. Accompanied by Spotter drones that dramatically improve targeting accuracy.

Tactics: Priority one: eliminate all Spotter drones. Target leg weak points while maintaining constant movement. Use terrain and buildings for cover against mortars. Never remain stationary.
Abilities: Long-range Mortar Fire, Spotter Drone Network, Heavy Armor Plating, Area Denial
Weaknesses: Vulnerable without Spotters, Leg joint weak points, Poor close-range defense, Slow turning speed
Rewards: Destroy XP 1500, Loot XP 750
Drops: ARC Alloy, ARC Powercell, ARC Motion Core, ARC Circuitry, Heavy Ammo, Rare Components, Bombardier Mortar System
Turret

Turret

Type: Support | Armor: Armored | Threat: Medium

Found in various rooms. Scans with blue light that turns red when locked onto you, delivering stream of bullets.

Tactics: Use cover to approach. Flank if possible. Heavy ammo required. Don't peek repeatedly. Watch for the blue scanning light turning red.
Abilities: Rapid Fire, Target Tracking, Stationary Defense
Weaknesses: Fixed position, Flanking vulnerability, Heavy armor required
Rewards: Destroy XP 120, Loot XP 60
Drops: ARC Alloy, ARC Powercell, ARC Circuitry, Medium Ammo, Turret Targeting System
Sentinel

Sentinel

Type: Support | Armor: Armored | Threat: High

Stationary long-range sniper ARC identifiable by a laser that targets players before firing a heavy, piercing single shot.

Tactics: Watch for the targeting laser. Take cover immediately when spotted. Flank when possible. Don't peek the same angle twice. Heavy ammo required.
Abilities: Long-range Precision Shot, Laser Targeting, Armor Piercing
Weaknesses: Fixed position, Flanking vulnerability, Long reload time
Rewards: Destroy XP 200, Loot XP 100
Drops: ARC Alloy, ARC Powercell, ARC Circuitry, Heavy Ammo, Sentinel Firing Core
ARC Probe

ARC Probe

Type: Support | Armor: Unarmored | Threat: Medium

Land from the sky with a loud beeping sound. Can be breached and looted. Emit a loud siren once breach has started.

Tactics: Breach quickly for loot. Be prepared for reinforcements when siren activates. High risk, high reward. Complete breach before enemies arrive.
Abilities: Sky Deployment, Alert Siren, Valuable Loot Container
Weaknesses: Unarmed, Breachable, Time-limited opportunity
Rewards: Destroy XP 100, Loot XP 200
Drops: ARC Alloy, ARC Powercell, ARC Motion Core, ARC Circuitry, Random High-tier Loot
Queen

Queen

Type: Boss | Armor: Armored | Threat: Extreme

The largest and most formidable ARC in the game. This colossal war machine only appears during Harvester events and can obliterate entire squads with devastating area attacks.

Tactics: Requires multiple coordinated teams. Focus fire on leg armor first to expose weak points. Only attack head weak spot during laser charge-up. Bring heavy weapons and explosives. Constant movement is essential.
Abilities: Massive HP Pool, Devastating Laser Beam, Area Suppression, Heavy Armor Plating, Multiple Attack Patterns
Weaknesses: Exposed head during laser charge, Leg joint weak points (after armor break), Slow turning speed, Requires team coordination
Rewards: Destroy XP 5000, Loot XP 2500
Drops: ARC Alloy, ARC Powercell, ARC Motion Core, ARC Circuitry, Heavy Ammo, Legendary Components, Queen Reactor
Matriarch

Matriarch

Type: Boss | Armor: Armored | Threat: Extreme

An imposing ARC machine that makes the Queen look friendly. Found during a specific map condition on Spaceport. Her children seem hell-bent on keeping her from harm.

Tactics: Full squad coordination essential. Watch for her children protecting her. Destroy the energy shield first, then focus fire. Avoid gas mortars and rocket fire.
Abilities: Rocket Fire, Gas Mortars, Energy Shield
Weaknesses: Energy shield can be destroyed, Vulnerable after shield is down
Rewards: Destroy XP 1000, Loot XP 500
Drops: ARC Alloy, ARC Circuitry, ARC Performance Steel, ARC Powercell, ARC Flex Rubber, ARC Synthetic Resin, Magnetic Accelerator, Matriarch Reactor
Firefly

Firefly

Type: Aerial | Armor: Unknown | Threat: High

A tenacious flying ARC introduced in Patch 1.17.0 Shrouded Sky. More aggressive than previous aerial units like the Wasp and Hornet — it actively hunts Raiders into corners and uses flame attacks from above. Often holds back at first before diving to flush players out of cover.

Tactics: Running away is ineffective — you must fight or find substantial indoor cover to break its line of sight. Target the yellow gas tank for maximum damage. Lure Grenades bait it away from your position. Photoelectric Cloak can make you temporarily invisible to it.
Abilities: Flame attacks from above, Corner-hunting behavior, Dive attack to flush Raiders from cover, Holds back before engaging
Weaknesses: Yellow gas tank (fuel storage), Susceptible to Lure Grenades, Loses target when player uses Photoelectric Cloak
Rewards: Destroy XP 0, Loot XP 0
Comet

Comet

Type: Ground | Armor: Armored | Threat: High

A heavily armored rolling sphere of explosives introduced in Patch 1.17.0 Shrouded Sky. Comes in all guns blazing with a single explosive detonation and a broad blast radius. Positions itself strategically to catch multiple squad members at once. When under sustained fire, its armor opens to reveal internal components.

Tactics: Use automatic weapons with a high fire rate — heavy weapons are less effective. Keep firing to force its armor open, then target the exposed inner machinery. Side armor plating is also vulnerable. If you hold your ground during its charge, you can hit the front weak spot. Be aware of its blast radius when positioning your squad.
Abilities: Explosive detonation with broad blast radius, Strategic squad positioning to maximize hits, Armor that opens when under sustained fire
Weaknesses: Inner machinery when armor opens, Side armor plating, Front weak spot when standing ground during charge
Rewards: Destroy XP 0, Loot XP 0